Would the themes and mood of gothic horror or Conanesque sword and sorcery suit a game where a spellcaster can create a permanent self-sustaining heatless light source with no negative side effects, enchant themselves with hours-long personal flight spells, and where mid-high level parties have magic items and treasure expensive enough to buy out the gross domestic product of a town? All too often, especially with low-magic worlds, I see world and social structures set up which do not facilitate the typical adventuring aesthetic or have NPCs carrying around multiple +1 weapons and armor in a land where such goods are supposed to be the stuff of legends. This is a list of arcade video games organized alphabetically by name. OSR and Pathfinder's popularity in the D&D fandom means that we're seeing a lot of people applying the skeletal framework of a themed world without even seeing if the bones will fit in their RPG body-suit in the first place. I don't think we've learned our lesson from the days of the D20 glut, when Wizards hailed the system as a truly universal engine and we ended up with poor matches.
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